Carry a Baby Stroller Tier List
Which carts are worth Robux or coins — and which ones only look fast.
Carry a Baby’s shop is a stroller gallery. The parent pushes whatever cart you bought; the baby sits in it until a crib tile, a crawl tunnel, or a teleport pad says otherwise. Players rank those carts the same way they rank cars in other Roblox games: by how they look on the grass spawn, not by a hidden speed stat. This hub is the ranking. The deep table lives on stroller ranks.
Nothing in the current shop deletes swinging axes. A Pirate cart still needs the same jump timing as the default stroller. Buy cosmetics because you want the clip, then play the obby with the how to protect habits.
S tier — flex first
Pirate and gold / VIP carts sit at the top because YouTube duos equip them on sight. Janet and Kate bought Pirate plus a pink cart in one lobby. Nico’s run jokes about a VIP stroller and a gold stroller back to back. If you have the coins, these are the screenshots. They do not change World 2 lava timing.
A tier — clean and readable
Pink cart and other bright solid colors are easy for the baby to track when the parent is mid-jump. In a 10-player server, a loud color helps your partner find you after a revive. A-tier carts are the practical pick if you play with randoms instead of a stacked duo. Pair them with the baby role camera notes so the rider can still see buttons.
B tier — default and early shop
The starter stroller is ugly on purpose. It still welds. It still survives snowballs if the parent jumps. Do not delay World 1 to farm a B-tier recolor. Clear the World 1 walkthrough first; the Complete World 1 badge is the real flex for new accounts.
C tier — skip unless you collect
Duplicate recolors and joke carts that clip the baby’s camera belong here. If a cart hides the crawl prompt or makes the weld wobble on logs, it is a cosmetic downgrade. Unequip it before a World 2 attempt. The parent role page explains how to swap carts in the lobby without stranding the baby on a pad.
What the list does not rank
- Baby skins. Footage shows limited Robux baby looks. They are not strollers and they do not change crawl speed. See the players hub for role identity, not a skin meta.
- Wheel spins. Some lobbies show a spin. Treat prizes as random cosmetics, not a progression system. There is no confirmed infinite-spin exploit that is safe; the scripts hub is empty on purpose.
- Codes. When a code grants a cart, it will be noted on the codes hub and then slotted into this list. Until then, assume you are paying coins or Robux.
How to use the list in a session
- Meet in the lobby. Parent opens the shop; baby stays off the world teleporter.
- Equip one S or A cart. Ignore C-tier experiments on a badge attempt.
- Run the duo checklist.
- Play World 1 or World 2. If you die, do not open the shop mid-obby.
- After the badge, screenshot the cart. That is the entire payoff.
Strollers are the identity layer of Carry a Baby. The skill layer is still role callouts, crib tiles, and trap cycles. Rank the cart, then go play the guides hub.
Frequently Asked Questions
Quick answers for parents, babies, and duo teams.
Does a better stroller skip traps?
No. Carts are cosmetic. Timing still comes from the how to protect guide.
Which stroller should I buy first?
Pirate or a bright pink cart. Full notes sit on stroller ranks.
Can codes give S-tier carts?
Not right now. Watch the codes hub. If a string drops, redeem it in the lobby.
Should the baby buy a stroller?
The parent pushes it. Buy on the parent account, or swap roles using the players hub.